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CAP 211 - Interactive Design and Game Development
Review for Third Test
The following questions are provided to help you study for the first test. Do not expect to see these exact questions on the test.
- What are the two limitations on setting ActiveShade in your viewports?
- How is ActiveShade different from doing a Quick Render?
- How do you turn off ActiveShade once it is enabled in a viewport?
- Your have four main options for rendering frames. Which should be used for a long animation if you...
- want to see how a different material looks?
- want to make an avi file to turn in for credit?
- want to see how a change in the scene affects the third second of the animation?
- want to see a representative sample of the entire animation?
- Name two kinds of things you can choose to render or ignore on the Options tab of the Render panel.
- Why does the Render panel have an option for email notification?
- What are the three default options you can use under the Assign Renderer rollout? Why do you only see two at any given time?
- What is the purpose of a VUE file? How do you make one?
- What is the purpose of the Save Bitmap button on the Quick Render window?
- How does the Clone Rendered Frame button work?
- In the fire tutorial in Chapter 44, what did you create to contain the fire effect?
- In the fog tutorial, why did you create a different kind of gizmo than you did in the fire tutorial?
- These are some of the customizable features of a flame effect. What, in general, is each for?
- Tendril or Fireball
- Regularity
- Flame Size
- Density
- Samples
- In terms of Chapter 44, what is the difference between adding an effect in the production process adding in post production? Which is this chapter about?
- What is the trick to adding an effect more than once to a scene?
- How can you check what effects are already present in a scene?
- What is the purpose of the Merge command on the Rendering Effects panel?
- What does the Glow parameter of a Lens Effect do?
- What property of a Glow parameter do you change to make it brighter?
- Define the following: ray tracing, scanline renderer, mental ray renderer.
- Why would you set a Maximum Depth for a scene that includes ray tracing?
- Why would you exclude an object from the ray tracer? What kind of object would not need to be excluded?
- Why would you add a raytrace material to an object in a scene?
- Chapter 45 showed you how to add a material to an object that would be tiled (repeated) across its surface. What value for the material was used to change the number of repetitions?
- In the lesson about light through a glass teapot, what part of the light would be called a caustic?
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