Concepts:The lesson begins by telling us that we will be using several features from past lessons. It asks you to view the chess.avi file first to see where you are going. This is the equivalent of seeing a story board or a Flash mockup of the scene that we are to create in 3DS Max. This lesson has several exercise in it that build on one another. There are a couple of steps left out, which I will point out to you. Exercise Notes and QuestionsWork through the exercises and turn in your answers to all questions below as part of the homework for this assignment. Exercise 1: This exercise animates the pawn on your chess board, moving it from the starting position to the board's edge. The animation is only on one axis so far. In this exercise, the book tells you to click the Set Key button instead of the Auto Key button. This lets you move and change the objects, but not set a key until you actually mean to do so. Exercise 2: Exercise 2 adds hopping to the pawn's movement. Exercise 3: Exercise 3 uses a Stretch modifier on the pawn to stretch and squash the pawn for secondary motion. The text changes over to animating the rook. Exercise 4: This exercise adds three modifiers to the rook. Exercise 5: This exercise adds reactive motion to the rook, giving the impression that it has noticed the pawn and is reacting emotionally. Exercise 6: This exercise moves the rook off the chess board. Exercise 7: This exercise makes a change that may not be necessary, depending on how you moved the rook at the end of the scene. Use the file named in the text to display the problem that could have happened: a change of direction or motion in mid-air. Exercise 8: This exercise introduces a new feature, Relative Repeat. Note that it repeats a defined motion to the end of the current time line. |